EPIC GAMES - Fortnite
						[In-game brand design & visual world-building]
From fictional brands and logos to in-game posters, signage, and UI assets, I help shape the visual identity and immersive world-building of FORTNITE.
		From fictional brands and logos to in-game posters, signage, and UI assets, I help shape the visual identity and immersive world-building of FORTNITE.
		SUPERCELL - Brawl Stars
						[Key arts, loading screens & social illustrations]
In collaboration with talented artists, we create key illustrations, loading screens, and social visuals for BRAWL STARS, bringing the game’s characters and universe to life through dynamic compositions and a vibrant, stylized art direction.
		In collaboration with talented artists, we create key illustrations, loading screens, and social visuals for BRAWL STARS, bringing the game’s characters and universe to life through dynamic compositions and a vibrant, stylized art direction.
		SUPERCELL - Everdale
						[Concept arts]
I had the quiet pleasure to contribute a few weeks to EVERDALE on early stage, mainly focused on a key art and isometric pieces of backgrounds.
/!\ CONFIDENTIAL /!\
		I had the quiet pleasure to contribute a few weeks to EVERDALE on early stage, mainly focused on a key art and isometric pieces of backgrounds.
/!\ CONFIDENTIAL /!\
		SUPERCELL - Clash Quest
						[Concept arts]
I contributed to CLASH QUEST exclusively for character concept arts.
		I contributed to CLASH QUEST exclusively for character concept arts.
		SUPERCELL - Squad Busters
						[Environment design & visual foundations]
During the early pre-production phase of SQUAD BUSTERS, I contributed to defining the game’s visual foundations by creating environments, backgrounds, and key assets that shaped its initial artistic direction.
		During the early pre-production phase of SQUAD BUSTERS, I contributed to defining the game’s visual foundations by creating environments, backgrounds, and key assets that shaped its initial artistic direction.
		SUPERCELL - Clash Royale
						[Concept arts]
It was a great privilege to work and produce during two months lots of concept arts around CLASH ROYALE in a very creative way!
/!\ CONFIDENTIAL /!\
		It was a great privilege to work and produce during two months lots of concept arts around CLASH ROYALE in a very creative way!
/!\ CONFIDENTIAL /!\
		ANKAMA - Wakfu MMORPG
						[MMORPG assets production]
The huge and colorful WAKFU world was created brick by brick, with hundreds assets!
		The huge and colorful WAKFU world was created brick by brick, with hundreds assets!
		ANKAMA - Convention
						[Artworks]
Artworks and official posters created for the various Ankama Convention Events.
		Artworks and official posters created for the various Ankama Convention Events.
		ANKAMA - Krosmaga: Necros & Paladirs
						[Krosmaga 1st extension — Necros & Paladirs trailer]
« Enutrof God digged too deep and revealed an ancient evil! »
Mix between Tower Defense and Trading card game.
		« Enutrof God digged too deep and revealed an ancient evil! »
Mix between Tower Defense and Trading card game.
		ANKAMA - Dofus Touch Ad
						[Short Animation]
Choose your avatar and get ready to go on a big adventure!
		Choose your avatar and get ready to go on a big adventure!
		ANKAMA -MAXImini
						[Transmedia project]
Experimental transmedia project including magazine article, interactive comics, video game and short animated film of 8’00”.
		Experimental transmedia project including magazine article, interactive comics, video game and short animated film of 8’00”.
		ANKAMA -mini-Wakfu
						[Animated series]
Creation of a colorful and chibi animated series around the Wakfu world.
		Creation of a colorful and chibi animated series around the Wakfu world.
		ANKAMA - Nindash
						[Mobile game Post-mortem]
Play a ninja that must defeat a horde of skeletons. Smash the bones of your enemies with your saber or shuriken in the purest arcade tradition.
— Post-mortem of my first big mobile game experience.
		Play a ninja that must defeat a horde of skeletons. Smash the bones of your enemies with your saber or shuriken in the purest arcade tradition.
— Post-mortem of my first big mobile game experience.
		ANKAMA - Cosmobot
						[Mobile game Post-mortem]
Control your best space robots, the Cosmobots, and send them off to discover the infinite expanse of space.
— Post-mortem of my second big mobile game experience.
		Control your best space robots, the Cosmobots, and send them off to discover the infinite expanse of space.
— Post-mortem of my second big mobile game experience.
		CYBER GROUP - Press Start
						[Visual Development]
Collaboration with CYBER GROUP STUDIO on the early development of the 3D animated series project: PRESS START, as author of the characters graphic bible.
		Collaboration with CYBER GROUP STUDIO on the early development of the 3D animated series project: PRESS START, as author of the characters graphic bible.
		Inktober - Cybergirls
						[Drawing]
Drawing created during the Inktober 2018 challenge, with Cybergirl and Robots as theme!
		Drawing created during the Inktober 2018 challenge, with Cybergirl and Robots as theme!
		ROMIKA
						[Experimental teaser - Under development]
Discover the first pictures of the 3D dark sci-fi world of R0MIKA.
		Discover the first pictures of the 3D dark sci-fi world of R0MIKA.
		SUPERCELL - Brawl Stars
						[UI Art & Icons]
A collection of User Interface assets crafted for Brawl Stars, featuring Brawlers' portraits, player profile pictures, and seasonal items such as the SpongeBob collaboration.
		A collection of User Interface assets crafted for Brawl Stars, featuring Brawlers' portraits, player profile pictures, and seasonal items such as the SpongeBob collaboration.
		Subgraph
						[Graphic design]
Subgraph OS is a desktop computing and communications platform that is designed to be resistant to network-borne exploit and malware attacks.
		Subgraph OS is a desktop computing and communications platform that is designed to be resistant to network-borne exploit and malware attacks.
		Subgraph
						[Graphic design]
BOX Stories is a collective which creates original audiovisual and/or interactive contents based on the BOX world, created with vector isometric assets.
		BOX Stories is a collective which creates original audiovisual and/or interactive contents based on the BOX world, created with vector isometric assets.
		Cegedim
						[Institutional short animation - FR]
The adventures of Charlie, Human Resources Director in a big company.
		The adventures of Charlie, Human Resources Director in a big company.
		Ludum Dare 26 - Mustache Armies
						[Time-limited game contest]
Lead the Mustache Armies to the victory!
Control various units as ninja, bazooka, tank, helico and even giant robots.
		Lead the Mustache Armies to the victory!
Control various units as ninja, bazooka, tank, helico and even giant robots.
		Ludum Dare 24 - Iterate
						[Time-limited game contest]
« The fuc**** evolution remote has been stolen. Find it! »
		« The fuc**** evolution remote has been stolen. Find it! »
		Ludum Dare 26 - Mustache Armies
						[Time-limited game contest]
You are a wizard-priest in the brotherhood of Kharh’los.
Dance to achieve the summoning ritual of summoning, but beware, an heretic is infiltrated to thwart the ritual.
		You are a wizard-priest in the brotherhood of Kharh’los.
Dance to achieve the summoning ritual of summoning, but beware, an heretic is infiltrated to thwart the ritual.
18
Years of experience
150+
Missions
9999+
Created Assets
9999+
Drinked Coffees
EXPERTISE
SEPHYKA has been providing high-quality 2D art services to the video game and animation industries for over 18 years, with the last five marked by a close and ongoing collaboration with Ocellus Studio.
Specialized in crafting unique, vibrant, and stylized worlds, as well as in developing memorable visual identities and assets for a wide range of productions — including iconic titles such as Fortnite, Brawl Stars, Clash Royale, and Wakfu.
Expertise includes:
Pre-Production | Art direction | Concept Art | Digital painting | Game Art .
Contact: sephyka [at]gmail.com
